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World Of Warcraft: Wrath Of The Lich King Free ...



World of Warcraft: Wrath of the Lich King is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of The Lich King Arthas and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.[3]




World of Warcraft: Wrath of the Lich King Free ...



In World of Warcraft: Wrath of the Lich king the main task of the player is to act like a hero taking the role of Death Knights. Death Knights are considered to be a hero class that was introduced into the world of Warcraft and will be available only till the player defeats the demon hunter.


I won't spoil the eventual conclusion of the quests, but I can say that they take a few hours to complete, and that they're utterly brilliant. The starting zone is instanced, and changes several times throughout the experience as the storyline advances. The quests, meanwhile, cleverly award you talent points and loot as you go, meaning that once you leave the relative safety of the Ebon Hold you're at Level 58 with quality gear, an epic mount and a full stable of talents - a proper badass, relatively speaking. It's also massively impressive how well VI Blizzard integrate the Death Knights lore-wise into Azeroth. You start your crusade as a lowly, mindless scourgeling, but once you leave The Ebon Hold you're a free man.


For years, the heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other - all the while unaware that a threat more dangerous than any they had yet encountered was preparing to make its move in the icy continent of Northrend. Now the Lich King, Arthas Menethil, has emerged from Icecrown Citadel to claim the world as his own. Heroes of the Alliance and Horde gather in Northrend to make a stand against the malevolent being that dares to declare himself Azeroth's one true king...and seeks to scour all life from the world.[3]


For years, the heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other - all the while unaware that a threat more dangerous than any they had yet encountered was preparing to make its move in the icy continent of Northrend. Now the Lich King, Arthas Menethil, has emerged from Icecrown Citadel to claim the world as his own. Heroes of the Alliance and Horde gather in Northrend to make a stand against the malevolent being that dares to declare himself Azeroth's one true king...and seeks to scour all life from the world.[7]


Prior to Patch 4.0.1 level 80 characters were able to purchase the heirloom [Tome of Cold Weather Flight] for 1000 to allow another character on their account to fly in Northrend at level 68, making it unnecessary walk through Northend multiple times on multiple characters. In 4.0.1 shortly before the launch of Cataclysm the tome was removed entirely. Cold Weather Flying itself was made available at level 68 for 500 at all flight trainers and was affected by reputation discounts. In the same patch Master Riding was introduced priced at 5000 to bring flight speed to a maximum of 310%, a feat that originally was only possible through prestigious mounts obtained from raiding or the violet proto-drake rewarded to players for completing What A Long, Strange Trip It's Been. While the 310% riding speed was removed from these, players who owned one prior to 4.0.1 were automatically given Master Riding free of charge. Blizzard later changed the [Reins of the Violet Proto-Drake] to award Master Flying free of charge when first used, though Artisan Riding is required to ride it.


When Wrath of the Lich King was released, it brought with it the ability for players to become the first "Hero Class," a term given to a class that begins at a higher level than others. Before the forces of Azeroth went to Northrend, the events concerning this new class unfolded. The death knights were once unwilling servants of the Lich King who acted as the Scourge's most fearsome soldiers, their only purpose to rain terror down upon the living. A person of any race could technically become a death knight since all it would take is a powerful necromancer to reanimate the corpse, provided their brain and body were still intact. The highest-ranking death knight at the time was Darion Mograine who wielded the famous sword, the Ashbringer, after his father. He had sacrificed his own life to free his father's spirit from eternal torment, but Kel'thuzad had raised him into undead servitude, forcing him to commit terrible acts in the name of the Scourge.


However, without Arthas or another World of Warcraft Lich King to command it, the Scourge would still run rampant across the world, destroying everything. Bolvar Fordragon, scarred beyond recognition by the dragons' fire, volunteered to carry such a burden. He donned the infamous Helm of Domination, sealing himself within the Frozen Throne forevermore, where he would act as the barrier between the hordes of remaining undead and the innocents of Azeroth. Bolvar's noble sacrifice was kept secret, as the Highlord wanted no one to come looking for him, and thought it better that the world remembered him only as a hero who died for his people. At long last, the Scourge had been defeated, and Azeroth's heroes could return home, secure in the knowledge that they had put many great evils to rest. But as is always the case in World of Warcraft, the end of one cataclysm always leads to another.


The developer also stresses that, currently, "the best and only way to resolve this issue for the impacted realms, is for people to leave the realm via free transfers." It is looking into adding more destinations for players willing to transfer, alongside exploring other incentives for doing so. Whether or not that will actually happen remains to be seen.


"Overall, realm health and management has been the most challenging aspect of managing WoW Classic," the post's closing paragraph reads. When these mega-realms started to emerge last year, we were concerned about their impact, but we were very hesitant to take heavy-handed action for fear of breaking up friend groups and restricting player freedom. At this point, however, we believe the time has come to end the concept of a mega-realm."


With Wrath of the Lich King's launch only a few weeks away, those who plan on sticking to the game's mega-servers can only hope that Blizzard works whatever magic it can and that enough people take the free transfers to other realms, reducing the chance of encountering queues and lag.


To keep pace with the continued growth of World of Warcraft aswell as development on other Blizzard Entertainment games, thecompany is currently hiring for numerous open positions. Moreinformation on available career opportunities can be found at www.blizzard.com/jobs. More information about thelatest World of Warcraft expansion is available at the officialWrath of the Lich King website: www.worldofwarcraft.com/wrath. 041b061a72


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