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Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game for the Super Nintendo Entertainment System, developed by Nintendo EAD. The game is the prequel to Super Mario World and it stars Yoshi and the Yoshi clan who, while carrying baby Mario, travel across Yoshi's Island to rescue baby Luigi from baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics as its contemporary, Donkey Kong Country, did, Super Mario World 2: Yoshi's Island employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.
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Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that Super Mario World has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for Watch Out Below! from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as The Cave Of Chomp Rock and The Cave Of The Mystery Maze are animated, Goonie Rides! renders a shimmering ocean with a large flock of the Goonie species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game.
Bonus Challenges are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or Special Items. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time.
Mini Battles are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold and press , , , , and on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode.
In 2007, Target Corporation agreed to reduce its sales on all materials containing polyvinyl chloride (PVC).[89] Testers found toxic lead and phthalates and large amounts of PVC in toys, lunch boxes, baby bibs, jewelry, garden hoses, mini blinds, Christmas trees, and electronics.[89] Several studies have shown that chemicals in vinyl chloride can cause serious health problems for children and adults.[89] The University of Illinois Medical Center in Chicago states that people who use products containing PVC can become exposed with harmful toxic phthalates and lead, which eventually can become a big contributor with dioxins.[89] Lois Gibbs, executive director of the Center for Health, Environment, and Justice, stated, "Target is doing the right thing by moving away from PVC and switching to safer alternatives."[89] Other companies reducing the PVC on their shelves include Walmart, Microsoft, Johnson & Johnson, Nike, and Apple.[89] Target is beginning to reduce energy use with energy-efficient storefronts and reducing waste with recycling programs.[90] All Target stores in the United States use plastic carts with metal frames. In mid-2006, Target took it a step further when it began introducing a newer cart design made entirely of plastic. It also uses the same design in its hand-use baskets.[91]
In 2015, Target followed Walmart in raising its minimum wage to $9 per hour.[106] Two years later, Target announced that the minimum hourly wage would be increased to $11 by October 2017 and pledged to raise it to $15 (referred to as "living wage" by labor advocates) by 2020.[107][108] By April 2019, the company announced that it was on track to meet this goal, increasing its minimum wage to $13 per hour.[109] In June 2020, Target announced ahead of schedule that the minimum hourly wage would rise to $15 permanently, after previously announcing it to be temporary through July 4, 2020. As a thank you to store and distribution center team members who worked during the COVID-19 pandemic in the United States, Target also announced a one-time $200 bonus to be paid towards the end of July 2020. During the COVID-19 pandemic, Target began providing additional team member resources to help team members meet essential needs, obtain virtual healthcare, and take a paid leave of absence (based on certain medical or physical criteria that may cause exposure to coronavirus).[110][111] In February 2021, Target began offering all of its hourly employees up to four hours of pay when they get both doses of the COVID-19 vaccine as well as covering the cost of a Lyft ride, up to $15 each way, to the vaccination appointment.[112]
Pop star Lady Gaga was expected to give the store an exclusive expanded edition of her then upcoming album Born This Way, but she ended the deal after discovering that then CEO Gregg Steinhafel donated to a political action group that supported an anti-gay candidate.[158] Target apologized[159] and began its outward support of the LGBTQ community. In 2012, it began by stocking gay pride merchandise and donating half of the profits to GLSEN.[160] In 2014 it began featuring LGBTQ individuals and couples in national advertising.[161] In 2015, Target debuted their #takepride campaign, and partnered with GLSEN to produce a mini-documentary celebrating their 25th anniversary.[162][163] Target sponsors many LGBTQ non-profits including Human Rights Campaign, GLSEN, GLAAD, Family Equality Council, NGLCC and the Williams Institute. For the last three years, Target has been the presenting sponsor of GLAAD's Spirit Day. In 2017, Target was the founding partner of New York City's Pride Youth. Target has been ranked by LGBTQ Consumers as a favorite brand in 2016 & 2017 by Community Marketing Inc's 10th & 11th Annual LGBT Community Survey. Target has a score of 100 on the Human Rights Campaign Corporate Equality Index[164] for their corporate policies and practices pertinent to lesbian, gay, bisexual, transgender and queer employees. In 2019, Target donated $100,000 to GLSEN.[165]
On February 12, 2012, The New York Times published an article which detailed a statistical model that Target had deployed which used customer data to assign guests a "pregnancy prediction score".[166] This article contained an account of a father who complained to a store manager about his teenage daughter receiving pregnancy-related coupons and subsequently discovered that his daughter was actually pregnant. This anecdote received wide coverage in other media outlets.[167][168][169] The public backlash focused on privacy concerns around companies using data mining techniques to infer sensitive information about customers, as well as perceived attempts to hide the influence of the model by interspersing pregnancy-related coupons in advertising for general household goods.[170] Target responded by defending its customer analytics program and stating that the resulting inferences were in compliance with federal and state health information laws.
The controversy also resulted in a wider conversation around informed consent and whether terms of service are sufficient to notify consumers of the potential use of data mining techniques.[171] In response to this and similar consumer concerns, the White House released a "Consumer Bill of Rights" which outlined consumer expectations for security, transparency, and corporate accountability when it comes to online data usage.[172][173]
In the early 1980s, several video game consoles proliferated in the United States, as well as low-quality games produced by third-party developers,[64] which oversaturated the market and led to the video game crash of 1983.[65] Consequently, a recession hit the American video game industry, whose revenues went from over $3 billion to $100 million between 1983 and 1985.[66] Nintendo's initiative to launch the Famicom in America was also impacted. To differentiate the Famicom from its competitors in America, Nintendo rebranded it as an entertainment system and its cartridges as Game Paks, and with a design reminiscent of a VCR.[60] Nintendo implemented a lockout chip in the Game Paks for control on its third party library to avoid the market saturation that had occurred in the United States.[67] The result is the Nintendo Entertainment System, or NES, which was released in North America in 1985.[4] The landmark games Super Mario Bros. and The Legend of Zelda were produced by Miyamoto and Takashi Tezuka. Composer Koji Kondo reinforced the idea that musical themes could act as a complement to game mechanics rather than simply a miscellaneous element.[68] Production of the NES lasted until 1995,[69] and production of the Famicom lasted until 2003.[70] In total, around 62 million Famicom and NES consoles were sold worldwide.[71] During this period, Nintendo created a copyright infringement protection in the form of the Official Nintendo Seal of Quality, added to their products so that customers may recognize their authenticity in the market.[72] By this time, Nintendo's network of electronic suppliers had extended to around thirty companies, including Ricoh (Nintendo's main source for semiconductors) and the Sharp Corporation.[22] 041b061a72