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Novice Karate Group (ages 8 & up)

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Lumber Tycoon 2 - Drag Mod


When driving to the Taiga Peak, the player will encounter a small bridge-like structure that is hard to pass when using a vehicle, but possible with smaller vehicles like the Snowmobile. It is recommended that one leave their bigger vehicles here and walk or ride the rest of the way up with a snowmobile, as there is a high possibility of them falling and landing upside-down or getting stuck on the edge with a larger vehicle. When cutting trees, there is a specific cliff side where it is slippery, so one can throw the trees off, and they should land near the Winter Cabin. It is also recommended to transport it in large pieces of wood so you have to stop less to drag the wood back into the car, as this can lead to massive time consumption for harvesting. Note that the path leading to the Taiga Peak has some snow on it, and it might obscure cliffs or drops, so be careful when driving. This is the most expensive yet commonly obtainable wood in the game, so if a player is looking to get decent amount of money but doesn't want to risk going up the volcano, this is a very good choice. However, this money-making method is quite time-consuming.




Lumber Tycoon 2 - Drag Mod



> Quicker wire connections, should improve logic speeds in complex builds> Added Q/E grab rotation mode on PC> If multipurchasing blueprints and you already own one blueprint, you will be able to still purchase the other blueprints> Fixed "E check" prompt not appearing for recently opened item> If a user is blacklisted from a property while in the property and in a vehicle, the vehicle wheels will be teleported with the player and vehicle> Planks on a user's base that are very high will no longer despawn> Updated placement dragger aesthetics> Faster respawn time for purchased shop items


> Slots will save in the event of a server shutdown> Finally fixed character rotation on axe chop> _xbox: fixed reticle distance feedback with axes> _xbox: fixed reticle illuminating for anchored trees> _xbox: fixed camera not reattaching to character on death> Improved onboarding with tree chopping: added a tree chop notice and delayed the timber notice until the tree actually falls> No overlapping GUIs if dragging an object while in range of a dialog character


> Added pcall to catch, destroy, and reporte erred trees to see if that will resolve the tree growing issue> Coupled trailer force on wheels to make them easier to drag> Fixed bug in which not all property expansion options would be available> Fixed bug in which a whitelisted player's vehicles can save and not be removed if upturned> Updated error reporting


> For loaded loose items, networ ownership now is set to server> Spawned vehicles network ownership is set to server on unanchor> Bridge movement is smoother> Mulitple blueprints can be placed in a consecutively without going back to the blueprint window> 351 Hauler> Ensured that when a player gets up from a vehicle, network ownership of it's content is reset to server synchronously by remotely requesting ownership of bed items in batches all at once rather than invidividually per item. This should do a lot to fix vehicle bugging when players get up> Hitched trailers are no longer draggable> Fixed issue where worklights would not update saved position after one save


> Made wheel center return speed double wheel turn speed> Made land $2,000 cheaper per num plots> Dropped vehicle respawn cost from 6% to 2%> Fixed a land sign bug> Reduced autosave frequency> Optimized magnitude checks in loose wood management> Ruhven now correctly shows your where your land is when you ask him> Lots of players were missing the cars; made box more noticable in Wood R Us> Adjusted dragger BodyGyro paramenters to help with disappearing/flinging logs> Structures that somehow lost ownership will be savable> Tools will be kept if a player dies above 500 studs> Metadata is not retreived immediately on player entrance. This may resolve data loss when players quickly switch between servers> Fixed issue where onboarding would not show for users who had reset> Added notice that aborted structures have been placed back into their box> Potentially fixed issue where time of day gets stuck?


> Added changelog> Fixed dragger breaking bug where drag prompt would show for tools in other players hands> Shop items that players return to shelves now regenerate and drop ownership> "You need to own land" confirmation from Thom now shows for vehicles> Changed color of birch so it's not the same as oak> Removed thumbnail cameras from inserted models> Added glass panes: 1 x 1, 2 x 2, 4 x 4, 8 x> Added small lamp> Added headlights to vehicles


> If players characters are killed by phsyics issues (characters are destroyed), tools will persist on next respawn> Whitelising fixed for hitching trailers> Fixed issue where trailers would not despawn on player exit> Network ownership added for dragging trailers> Shop items are CFramed instead of moved, fixing box jumping mostly> Added walnut


The Type 91's tail fins were fitted with Kyoban wooden aerodynamic stabilizer plates. Introduced in 1936 these stabilized the torpedo in flight and helped to ensure the proper angle for water entry. The plates were designed to shear off on water entry, absorbing energy and preventing the torpedo from diving too deep. The aerodynamic wooden plates stabilized the torpedo in both the vertical and horizontal axes and provided drag to ensure the torpedo struck the water at or near the proper water entry angle despite the inevitable variations in drop altitudes and air speeds encountered in combat. The structure was simple and worked well, as seen at Pearl Harbor, which was generally considered too shallow for aerial torpedoes prior to the attack. The Kyoban was so effective the US Navy copied it for their Mark 13 torpedo after observing it in action at the Battle of the Coral Sea.[citation needed]


Two versions of the Kyoban stabilizer were used: A box-shaped version for single-engine carrier-based torpedo-bombers Nakajima B5N and Nakajima B6N and a cross-shaped version For twin-engine land-based torpedo-bombers G3M, G4M, P1Y, and Ki-67. The cross-shaped version used longer plates to lower drag resistance but needed more clearance under the fuselage. In the case of land-based torpedo-bomber aircraft, a plate was set inside the bomb bay to smooth the airflow, otherwise the vortex coming in the bomb bay would disturb the torpedo at release.[citation needed] 041b061a72


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